Tuesday, March 26, 2013

Final Project Idea


I finally figured out what I want to do for my final project!
It involves touch based interaction, movement, and projection

Here are two projects that are basic variations on what I want to do:

Firewall
http://www.amusement.net/2012/12/21/firewall-spandex-and-a-kinect-make-for-a-great-interactive-installation/


Khronos Projection
http://www.k2.t.u-tokyo.ac.jp/members/alvaro/Khronos/
(I absolutely love this one! I love how the aspect of time is also involved in this one!!!)



I was thinking of introducing a difference between these pieces and my piece by allowing the spandex to be able to be touched and deform accordingly, but I would also have the canvas moving itself. I could use some simple motors to create this motion but I am actually moving away from this thought now.

Actually now I am thinking of combining this with some of my thesis research ideas. I am very intrigued and involved with the creation of  systems to ease the interaction with a digital 3D world by using traditional clunky 2D interfaces and non-intuitive tools such as keyboard and mouse. I realize that this pushing into the fabric gives us access to a third dimension that I would love to leverage to the advantage of the creation of 3D animation and art. Therefore, I will create an interactive art piece (most likely based on some sort of physics simulation) that reacts/animates due to the user's input on this screen in 3 dimensions. Then later I can extend the piece to be an actual tool for interacting with 3D software such as Maya by allowing the creation of 3D curves and the placement of objects in 3D space.

What I will need:
  • A large piece of spandex
  • Kinect (or an IR sensor)
  • Projector
  • (Maybe: Arduino and motors)
(I will update this timeline as my ideas take a more solid form and the problem areas develop in the project. My main concern right now is figuring out the best way to get the fine grain control over sensing the position/placement of user's touch on the canvas in 3 dimensions)
Timeline:

  • Week 1:
    • Acquire Supplies
    • Generate basic installation setup (configure a stand for the fabric, figure out how to set up projector and Kinect)
    • Get the projector to communicate with my laptop
    •  Download Kinect software and get it running on laptop
  • Week 2:
    • Learn the basics of interacting with the Kinect
    • Get the Kinect to recognize motions of the fabric in 3 dimensions (If the interaction is not fine grain enough we will have to move to the IR sensor)
    • Finalize idea for projected images and interaction
  • Week 3:
    • Get basic Simulation(or projection interaction) working
  • Week 4:
    • Get everything that didn't go right the first time around working and work out bugs
  • Week 5:
    • Plan on finishing early because you won't really

Final Project Inspiration


In brainstorming for the final project, here are some concepts and pieces that I find interesting:

I really like the idea of giving objects or machines personalities. Terry Border does just this in a simple yet effective way with his sculptures.
http://wildammo.com/2012/03/22/living-objects-if-household-items-food-came-alive/#14
household-items-come-alive-wildammo (4)


As I mentioned before I really love mechanical sculptures. The work of David C. Roy is probably my favorite of these kinetic sculptures. His are wound springs, but I could do something similar with Arduino motors. I have never done wood working though.
http://www.woodthatworks.com/





I love both of these pieces. They are so simple yet use motion to become memorizing.
I could definitely see myself creating a similar piece using pendulum motion to create an intriguing computer powered kinetic sculpture





I also love the work of Gideon Obarzaneks. I have been playing with the idea of using projection in my final project and I think even though he works with dancers and I would not be in this case, great inspiration can be drawn from the unique ways he uses projections with motion to evoke emotions


Project 3 - Motors



Sure people paint walls, but walls are still mostly a functional housing unit, but they could be so much more. By giving walls movement, they could become points of intrigue and interactive art pieces all on their own. These are the ideas that served as inspiration for my theoretical motors project


This is the hyposurface wall. A quote from their website states, "The Hyposurface allows participants to connect and interact with a massive, powerful force - its like controlling a waterfall." I love this idea of a sort of butterfly effect. One small touch has dramatic effects across something much larger.



This installation is called The Reef. I like this one for completely opposite reasons.  The movement here is gentle and quiet. It exudes a peacefulness that is a bit unexpected from a large wall, but I love the actual elicitation of emotion that I feel from this piece.


My proposed idea is a bit of a combination of both of these pieces. When I first thought of a moving wall I began to think of it as a living creature which led to me wanting it to breath. I then thought of the wall as the side of a giant, mystic creature like a dragon and thought of it as covered in scales. I found the following photograph extremely beautiful and think it would serve as a concept art for the look of the wall.


So the wall would be covered in these scales and each scale would have two motors and a pressure sensor attached to it. The entire wall would move in and out in a steady rhythm (with the middle moving more than the sides in a sort of parabolic surface shape - imagine the side of a dragon). In my mock up I have the servo motor controlling this motion since I can get a very steady rhythm with this motor. Then when the wall is touched the scale where the wall is touched and the surrounding scales ruffle out in a ripple effect. In my mock-up I have this motion controlled by the stepper motor.

Here is a diagram of my Arduino setup for this project:



And here is my code for this project:


#include <Stepper.h>
#include <Servo.h>
 
// change this to the number of steps on your motor
#define STEPS 48
Stepper myStepper(STEPS, 8, 9, 10, 11);
Servo myServo;  // create servo object

int pressPin = A7;
int press_val = 0;
int prev_press_val = 0;

int potpin = 0;  // analog pin used to connect the potentiometer
int pot_val = 0; // variable to read the value from the analog pin

void setup()
{
  // set the speed of the motor to 100 RPM
  myStepper.setSpeed(150);
  myServo.attach(2);  // servo control signal sent out pin 9
 
  Serial.begin(9600);
}

void breath()
{
  boolean interrupt = false;
  while(!interrupt)
  {
    for(int i=0; i<100; i++)
    {
      myServo.write(i);
      delay(15);
    }
    for(int i=0; i<400; i++)
    {
      press_val = analogRead(pressPin);
      Serial.println(press_val);
      if(press_val>50){interrupt = true;break;}
      delay(1);
    }
    //delay(1000);
    for(int i=100; i>0; i--)
    {
      myServo.write(i);
      delay(15);
    }
    for(int i=0; i<400; i++)
    {
      press_val = analogRead(pressPin);
      Serial.println(press_val);
      if(press_val>50){interrupt = true;break;}
      delay(1);
    }
    //delay(1000);
    //see if there was a change in the pressure value
    press_val = analogRead(pressPin);
    Serial.println(press_val);
    if(press_val>50){interrupt = true;}
   
  }
}
void loop()
{
   while(true){
    breath();
    myStepper.step(40);
    delay(100);
    myStepper.step(-40);
  }

 }

Tuesday, March 5, 2013

Project 2 Results

Here is a result video from my theoretical project described in the previous blog:

I left the inherent noise in the readings from the accelerometer to give the image more visual interest.
You can see the lines being drawn here change color as I squeeze the pressure sensor and the lines move around the screen as I tilt the accelerometer.

Some suggestions from class that would be nice to add to this are that in order to incorporate time into the generated piece I could have the color palette shift from cool to warm as the day progresses so that the older lines will push back into the page and the newer,warmer lines will come forward. Also playing with the thickness of the line being drawn would be more interesting. However, this was just a theoretical project. I would have to actually make a wearable device and try it over the course of an entire day to see if it generated something that I was happy with.

Here is a schematic of my Arduino board setup:


Here is my code for this project:

This is the Arduino file:


int R = 14;
int G = 16;
int B = 15;

int X = A8;
int Y = A9;
int Z = A10;

int x_val = 0;
int y_val = 0;
int z_val = 0;

int prev_x = 0;
int prev_y = 0;
//int base_z = 798;

int r_val = 0;
int g_val = 0;
int b_val = 0;
 int inc_val = 5;
 int r_inc = inc_val;
 int g_inc = 0;
 int b_inc = 0;

int pressPin = A12;
int press_val = 0;
int prev_press_val = 0;

int r = 0;
int g = 0;
int t = 0;

/* 5V input
int base_x = 518;
int base_y = 515;
int base_z = 798;
*/

//3.3 Volt
int base_x = 365;
int base_y = 335;
int base_z = 492;

int scale = 100;

String send_to_serial = "";

const int ledPin[10] =  {
  4,5,6,7,8,9,10,11,12,13};      // the number of the LED pins
int ledState = 0;

void setup()
{

  Serial.begin(9600);

  // initialize the digital pin as an output.
  pinMode(R, OUTPUT);
  pinMode(G, OUTPUT);
  pinMode(B, OUTPUT);

   // set the digital pin as output:
  for(int i = 0; i < 10 ;i++){
    pinMode(ledPin[i], OUTPUT);
  }
}

void loop()
{
  send_to_serial = "";
 
  //might not get anything from tilt in this case...
 
  //read the accelerometer and subtract off base/rest value
  x_val = analogRead(X) - base_x;
  y_val = analogRead(Y) - base_y;
  z_val = analogRead(Z) - base_z;
 
  //take the difference between the last time and this time
  int delta_x = x_val - prev_x;
  int delta_y = y_val - prev_y;
 
 //If the pressure sensor is squeezed change the color
 press_val = analogRead(pressPin);

 //calculate the current color
 if(press_val>prev_press_val)
 {
    //increment the color
    if((r_inc==inc_val && r_val>=255) || (r_inc==-inc_val && r_val<=0))
    {
       if(r_val>=255)
       {
         r_val=255;r_inc=0;
         if(b_val>=255){ b_inc=-inc_val;}
         else{g_inc=inc_val; b_inc = 0;}
       }
       if(r_val<=0){r_val=0;r_inc=0;b_inc=inc_val;}
    }
    if((g_inc==inc_val && g_val>=255) || (g_inc==-inc_val && g_val<=0))
    {
      if(g_val>=255)
      {
        g_val=255;g_inc=0;
        if(r_val>=255){r_inc=-inc_val;}
        else {b_inc = inc_val;r_inc=0;}
      }
      if(g_val<=0){g_val=0;g_inc=0;r_inc=inc_val;}
     }
      if((b_inc==inc_val && b_val>=255) || (b_inc==-inc_val && b_val==0))
      {
        if(b_val>=255)
        {
         b_val=255;b_inc=0;
         if(g_val>=255){g_inc=-inc_val;}
         else{ r_inc=inc_val;g_inc=0;}
        }
        if(b_val<=0){b_val=0;b_inc=0;g_inc=inc_val;}
       }
       
      r_val+=r_inc;
      g_val+=g_inc;
      b_val+=b_inc;
       
 }

 //Send the information to Processing using the Serial Port
 send_to_serial.concat(x_val);
 send_to_serial.concat(' ');
 send_to_serial.concat(y_val);
 send_to_serial.concat(' ');
 send_to_serial.concat(z_val);
 send_to_serial.concat(' ');
 send_to_serial.concat(r_val);
 send_to_serial.concat(' ');
 send_to_serial.concat(g_val);
 send_to_serial.concat(' ');
 send_to_serial.concat(b_val);

 int press_led = map(press_val,0,200,0,10);
 for(int i=0; i<10; i++)
 {
   if(i<=press_led){digitalWrite(ledPin[i],HIGH);}
   else{digitalWrite(ledPin[i],LOW);}
 }
// Serial.print(press_led); Serial.print(" "); Serial.println(press_val);

 //This is actually how Processing gets the values
 Serial.println(send_to_serial);
 delay(100); //small delay to let buffer settle and slow down draw

 //show what color is currently being drawn through the first LED
 digitalWrite(R,r_val);
 digitalWrite(G,g_val);
 digitalWrite(B,b_val);

 //reset the prev values for next loop
 prev_x = x_val;
 prev_y = y_val;
 prev_press_val = press_val;
}





This is the Processing file:


import processing.serial.*;

 Serial myPort;        // The serial port
 int xPos = 1;         // horizontal position on screen
 int yPos = 1;         // vertical position on screen

 int w = 400;
 int h = 300;

 float prev_x = random(width);
 float prev_y = random(height);

 void setup () {
 // set the window size:
 size(400, 300);      

 // List all the available serial ports
 println(Serial.list());
  myPort = new Serial(this, Serial.list()[0], 9600);
   // don't generate a serialEvent() unless you get a newline character:
   myPort.bufferUntil('\n');
   // set inital background:
   background(0);
 }

 void draw () {
 // everything happens in the serialEvent()
 }

 void serialEvent (Serial myPort) {
   // get the ASCII string:
   //We get a line that contains x y z r g b
   String inString = myPort.readStringUntil('\n');
 
   if (inString != null) {
       // trim off any whitespace:
       inString = trim(inString);
       String[] list = split(inString, ' ');
     
       int x,y,z,r,g,b;
     
       // convert to ints
       if(list.length==6)
       {
         x = int(list[0]);
         y = int(list[1]);
         z = int(list[2]);
         r = int(list[3]);
         g = int(list[4]);
         b = int(list[5]);
       }
       else
       {
         //info incorrect so skip this one
         return;
       }
     
       noFill();
       stroke(r,g,b); //we will set this color using the pressure
     
       x = int(map(x, -180,180,0,width));
       y = int(map(y, -180,180,0,height));
       line(prev_x, prev_y, x, y);
       //arc(random(width), random(height) , width, height, roll, pitch);
     
       prev_x = x;
       prev_y = y;

   }
 }




Thursday, February 28, 2013

Project 2

We were once again supposed to create a theoretical art piece and build a mock-up of it with our Arduinos.
We were supposed to use 2 sensor inputs and 2 LED outputs and Serial communication.

I wanted to use Processing this time around (Since Processing communicates with the Arduino via Serial I am counting this as my use of Serial communication.). For this project, I found myself very inspired by the following computer generated art pieces. I love the sense of chaos and yet rhythm that they have.





At the same time I thought about how I never seem to make enough time to explore my creative ideas. I am usually too wrapped up in the things that I have to do for school or work to spend much time on the grandiose ideas of my mind. So I have started daily challenging myself with this question (and I encourage you to do the same): "What have you created today?"

So I decided to make a system that would take the natural rhythm of  daily activity and express it in a generative art piece so that at the end of the day you could have automatically created a piece of art for the day. It uses an accelerometer to track your motion(maybe you would wear it on your foot or just your shirt) and a pressure sensor (maybe to detect touch or steps). My Processing program uses the accelerometer data as an (x,y) coordinate to determine where on the screen it should draw and the pressure sensor data changes the color



(Code and Video will be in next blog post)

Rock, Paper, Scissors


We had an assignment to make a rock, paper, scissors game with the RGB LED.
R beats G
G beats B
B beats R

We were to use Serial communication to play with another person in class
I played with Laura so that we could test the entire communication protocol.
I had one bug that gave me a lot of problems which was that I was not delaying long
enough when trying to receive more than one character in a row as in "GGG"
I was not giving the buffer long enough to actually receive all of the data

Here is a schematic of my arduino board for this project (These are the exact pin #'s used)


And here is my code. I used a header file to organize my code and so that I could use enumerations which seem to have a slight problem in Arduino:

//functions.h


#include "Arduino.h"

HardwareSerial& s = Serial1;

const byte R_rock = 10;
const byte G_paper = 8;
const byte B_scissors = 9;

const byte R_stat = 7;
const byte G_stat = 6;
const byte B_stat = 5;

const byte pot_pin = A8;
int pot_val = 0;

const byte switch_pin = 2;
int prev_switch_val = 0;
int switch_val = 0;

int R_val = 0;
int G_val = 0;
int B_val = 0;

int R_stat_val = 0;
int G_stat_val = 0;
int B_stat_val = 0;

int state = 0;
enum Color{ RED, GREEN, BLUE };

Color my_choice  = RED;
Color opponent_choice = RED;


void set_rps_color()
{
  pot_val = analogRead(pot_pin);    // read the potentiometer to determine color choice
 
  if(pot_val < 413)
  {
    R_val = 255;
    G_val = 0;
    B_val = 0;
  }
  else if(pot_val < 827)
  {
    R_val = 0;
    G_val = 255;
    B_val = 0;
  }
  else
  {
    R_val = 0;
    G_val = 0;
    B_val = 255;
 
  }
}

//be careful with this...not listening to this all the time...
boolean switch_pressed()
{
  prev_switch_val = switch_val;
  switch_val = digitalRead(switch_pin);
  //Serial.print(prev_switch_val);Serial.print(" ");
  //Serial.println(switch_val);
  if(prev_switch_val==0 && switch_val==1)
  {
    return true;
  }
  return false;
}

int determine_winner(enum Color me,enum Color opponent)
{
  int test = (3+((int)me-(int)opponent))%3;
  if(test == 2)
  {
    //I win
    R_stat_val = 0;
    G_stat_val = 255;
    B_stat_val = 0;
  }
  else if(test == 1)
  {
    //They win
    R_stat_val = 255;
    G_stat_val = 0;
    B_stat_val = 0;
  }
  else if(test == 0)
  {
    //tie
    R_stat_val = 175;
    G_stat_val = 255;
    B_stat_val = 0;
  }
  return test;
}

int get_opponent()
{
  //need to read 3 times and construct a string?
  if(s.available() > 0)
  {
     char incomingByte = s.read();
   
    if(incomingByte == 'R') opponent_choice = RED;
    else if(incomingByte == 'G') opponent_choice = GREEN;
    else if(incomingByte == 'B') opponent_choice = BLUE;
    else return -1;
  }
  else
  {
    return -1;
  }
 
  return int(opponent_choice);
}

int send_choice()
{
  if(R_val == 255) {s.write("R"); my_choice = RED; return 0;}
  else if(G_val == 255) {s.write("G"); my_choice = GREEN; return 1;}
  else if(B_val == 255) {s.write("B"); my_choice = BLUE; return 2;}
  else return -1;
}

void set_stat_color(int R, int G, int B)
{
  R_stat_val = R;
  G_stat_val = G;
  B_stat_val = B;
}

//
// i is 1 for the first reset  => send ZZZ
// i is 2 for the second reset => send XXX
//
int send_reset(int i)
{
  if(i==1) {s.write("ZZZ"); }
  else if(i==2) {s.write("XXX");}
  else return -1;
}

//
// i is 1 for the first reset  => listening for ZZZ
// i is 2 for the second reset => listening for XXX
//
bool listen_for_reset(int i)
{
  String inData = "   ";
  int index = 0;
  char inChar;
 
  if(i==1)
  {
    //Serial.println("Wont work without this print for some weird crazy reason");
    while(s.available() > 0)
    {
      //Serial.println("Serial data available");
       inChar = s.read();
       if(index < 3)
       {
         inData[index]=inChar;
         index++;  
       }
       delay(10);
    }
   
    //inData.trim();
    if(inData == "ZZZ" || inData == "zzz")
    {
      return true;
    }
  }
  else if(i==2)
  {
       //Serial.println("Wont work without this print for some weird crazy reason");
    while(s.available() > 0)
    {
       inChar = s.read();
       if(index < 3)
       {
         inData[index]=inChar;
         index++;  
       }
       delay(10);
    }
   
    //inData.trim();
    if(inData == "XXX" || inData == "xxx")
    {
      return true;
    }  
  }
  return false;
}


//main file


#include "functions.h"

// the setup routine runs once when you press reset:
void setup() {              
  // initialize the digital pin as an output.
  pinMode(R_rock, OUTPUT);
  pinMode(G_paper, OUTPUT);
  pinMode(B_scissors, OUTPUT);

  pinMode(R_stat, OUTPUT);
  pinMode(G_stat, OUTPUT);
  pinMode(B_stat, OUTPUT);

  pinMode(pot_pin, INPUT);
  pinMode(switch_pin, INPUT);

 s.begin(9600);
 Serial.begin(9600);
}

// the loop routine runs over and over again forever:
void loop() {
 
  switch (state){
    case 0:
            //Waiting for someone to press "reset"
            if(switch_pressed())
            {
               send_reset(1); //send the first reset signal
               set_stat_color(0,0,255); //set status to blue
               state ++; //advance state to wait for opponent
               break;
            }
            else if(listen_for_reset(1))
            { //opponent pressed reset
              set_stat_color(0,0,255); //set status color to blue
              state+=2; //advance state to wait for me to press reset
              break;
            }
            break;
    case 1:
            //waiting for opponent to press reset
            if(listen_for_reset(1))
            {
              set_stat_color(155,0,255);//set status color to magenta
              state+=2;//advance state to choose color
              break;
            }
            break;
    case 2:
            //waiting for me to press reset
            if(switch_pressed())
            {
              send_reset(1);//send the first reset signal
              set_stat_color(155,0,255);
              state++; //advance state to choose color
              break;
            }
            break;      
    case 3:
            //Allow our player to select color
            set_rps_color(); //can change color as much as we want
            if(switch_pressed()) //when done press switch
            {
              send_choice();
              set_stat_color(155,255,255);//set stat color to signify I have chosen
              state++;//advance state to wait on opponent
              break;
            }
            if(get_opponent()>=0)//also listen for opponent choice
            {
              set_stat_color(0,255,255);//set stat color to signal opp chose and is waiting on me
              state+=2;//advance state for opp to wait on me
              break;
            }
            break;
     case 4:
            //Serial.println("In case 4");
            //Wait for other player to select color
            if(get_opponent()>=0)
            {
              set_stat_color(0,255,255); //set stat color
              state+=2; //advance state to determine winner
            }
            break;
      case 5:
            //Opponent is waiting on me to choose
            set_rps_color(); //can change color as much as we want
            if(switch_pressed())
            {
              send_choice();
              set_stat_color(155,255,255);//set stat color to signify I have chosen
              state++; //advance state to determine winner
            }
            break;
      case 6:
            //determine winner
            determine_winner(my_choice,opponent_choice); //This sets the stat light color
            state++; //advance state to wait for reset
            break;
      case 7:
            //Either opponent or I must press reset to start over
            if( switch_pressed() || listen_for_reset(2))
            {
              send_reset(2); //send the second reset
             
              //Clean up
              R_stat_val = 0;
              G_stat_val = 0;
              B_stat_val = 0;
           
              R_val = 0;
              G_val = 0;
              B_val = 0;
         
              //Start back at case 0
              state = 0;
          }
  }
           
   analogWrite(R_rock,R_val);
   analogWrite(G_paper,G_val);
   analogWrite(B_scissors,B_val);
 
   analogWrite(R_stat,R_stat_val);
   analogWrite(G_stat,G_stat_val);
   analogWrite(B_stat,B_stat_val);

}


Project 1


Here is what I presented in class for Project 1:



I am quite fascinated by time. I love that there are so many different perspectives on time. It is mysterious and can be the center of so many different trains of thought. A physicist might study the rules of time and how it works, whereas a physchologist will ask, "How do humans view time? How does it affect our actions?" and a philosopher will ponder interesting puzzles such as "Does time exist if nothing is changing?"

So I made a timer with my Arduino for this assignment.


 The question then is what should I do with this timer and I came up with the following theoretical art piece. The piece that I propose was inspired by this robot that I found a video of online. He was built with full spacial awareness, but as soon as he begins to go out and explore his environment he unplugs himself. He is just a robot, he does not have feelings or care, but still I feel sorry for him. I love the irony of this idea of frustrating a machine. A machine cannot feel frustration or anything else but the viewer tends to feel the emotion for the machine anyway.


A brief explanation of my proposed art piece. I am furthermore, very intrigued ad inspired by the additional irony of the idea of a useless superpower. The idea that one could possess or be granted an ability that is special, unique, or defies physics or normal human capability, but can achieve nothing with it.


For the more practically minded, you could use the timer I created in a number of ways, but thought of its potential use in pilates class to help me monitor my breathing and keep a steady slow pace, both of which are very important to doing pilates correctly.


Here is a schematic for my circuit board (These are the exact pin numbers that I used)



And here is my code from the project:



int Switch = 2;
int Pot = 5;
int R = 10;
int G = 8;
int B = 9;
int pot_val = 0;
int switch_val = 0;
int prev_switch_val = 0;
boolean go = 1;
boolean blink = 1;

double total_time = 100000.0;
double time_left = total_time;

// the setup routine runs once when you press reset:
void setup() {              
  // initialize the digital pin as an output.
  pinMode(Pot, INPUT);
  pinMode(Switch, INPUT);
  pinMode(R, OUTPUT);
  pinMode(G, OUTPUT);
  pinMode(B, OUTPUT);

 Serial.begin(9600);
}

/*
**This function will wait the specified amount of time (relative, not in any specific metric)
**but still listens for the button press.
**Returns true immediately if button is pressed
**Otherwise returns false
*/
boolean wait(int time_out)
{
  while(time_out>0)
  {
    time_out--;
   
    prev_switch_val = switch_val;
    switch_val = digitalRead(Switch);
    if(switch_val==1 && prev_switch_val==0)
    {
      //time paused
      go = !go;
      return true;
    }
   
    //delay(1);
    delayMicroseconds(100);
  }
  return false;
}

void loop() {
  //Check and see if out time is up
  if(time_left <= 0)
  {
    Serial.println("Time's Up!");
    //Start things over (This would start the video over too)
    time_left = total_time;
    delay(1000);
  }
 
  //this part is basically waiting for a button press to unpause
  prev_switch_val = switch_val;
  switch_val = digitalRead(Switch);
  if(switch_val==1 && prev_switch_val==0)
  {
    //button was pressed, so we want to pause time
    go = !go; //boolean to pause the "time" and unpause on next press
  }
 
  //change the color of the light as time "runs out"
  //blinking according to the speed of "time"
  //but we make sure that the light is on when paused
  if(go)
  {
    pot_val = analogRead(Pot);    // read the pull down and print the value
    //This will control the speed of the blinking of the light
    //and the light should change from green to red faster
 
    //As long as this is not paused count down time
    //larger pot # = slower blink = slower time = less time elapsed
    double time_elapsed = map(pot_val,0,1023, 1000,100);
    time_left = time_left - time_elapsed;
 
    //light should be on
    if(blink){
        //change the color of the light slowly
       double c = (time_left) * (1 - .45) / (total_time)+.45;
       //red light overpowers at about c=.4 or .3 so altering this
       analogWrite(G,(c)*255);
       analogWrite(R,(1-c)*255);
       analogWrite(B,0);
     
       //wait the appropriate amount of time
       double wait_time = map(pot_val,0,1023,2000,5000);
       Serial.print(time_left);Serial.print(" ");
       Serial.print(wait_time);Serial.print(" ");
       Serial.println(c);
       wait(wait_time);
     
       //flip the blink boolean off
       blink = !blink;
    }
    else
    {
      //light is off
       analogWrite(G,0);
       analogWrite(R,0);
       analogWrite(B,0);
       //wait for proper duration
       double wait_time = map(pot_val,0,1023,2000,5000);
       wait(wait_time);
       //flip the blink boolean back on
       blink = !blink;
    }
  }
 else
  {
    //time is paused
    //make sure the light is on but doesnt blink or change color
    double c = (time_left) * (1 - .45) / (total_time)+.45;
    analogWrite(G,(c)*255);
    analogWrite(R,(1-c)*255);
    analogWrite(B,0);
   
    Serial.println("Paused");
  }
}